This page contains instructions on how to install mods on the PC version of Fallout 4.
There are two main methods of installing mods: manually or via a program such as the Nexus Mod Manager. If you're playing on console, here's how to install mods on Xbox One.
WARNING
Installing mods requires you to add to / remove / alter the main files
of the game - ALWAYS use caution when installing mods.
Installing mods requires you to add to / remove / alter the main files
of the game - ALWAYS use caution when installing mods.
NEXUS MOD MANAGER | MANUAL INSTALLATION |
Before Installing Mods
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The first step to modding any game is to make a backup of all of your games files, including any loose configuration files. In the case of Fallout 4, these are found (by default) in:
C: > Program Files (x86) > Steam > SteamApps > Common > Fallout 4
C: > Users > [Your Profile] > My Documents > My Games > Fallout 4
Copying these files will ensure that, in the event of a catastrophic failure on your part (or if you just want to start from a clean install), you don't have to download and re-install the game.
Enabling Mods in Fallout 4
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In order to make your copy of Fallout 4 mod-friendly, you need to edit two configuration files, Fallout4.ini and Fallout4Prefs.ini. By default, these are located in:
C: > Users > [Your Profile] > My Documents > My Games > Fallout 4
In Fallout4.ini, repalce the line sResourceDataDirsFinal=STRINGS (under the [Archive] section), with:
sResourceDataDirsFinal=STRINGS, TEXTURES, MUSIC, SOUND, INTERFACE, MESHES, PROGRAMS, MATERIALS, LODSETTINGS, VIS, MISC, SCRIPTS, SHADERSFX
In Fallout4Prefs.ini, scroll to the bottom to find the [Launcher] section. Directly beneath the [Launcer] header, enter:
bEnableFileSelection=1
If this line already exists, make sure that the value is set to 1 and not 0.
How to Install Mods Using NMM
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The video above explains how to install mods via NMM.
Before Installing any mods, follow the instructions above to back up your game files and enable modding for Fallout 4.
Nexus Mod Manager is the easiest way to install many mods for Fallout 4, as it eliminates most of the hassle of installing mods manually.
Once you've created an account and installed the manager, log into your Nexus account in the manager to enable direct downloads. To login, click on the profile icon in the bottom-left corner of the manager window - keep in mind, the popup may open behind the main NMM program window.
When you find a mod you want to install, simply click on the files tab of the mod's Nexus page and select the files / version you want to download, then click Download With Manager on those files.
Once the download completes and you have read all of the installation instructions provided by the creator, simply double-click on the mod or select it and press the Enable Mod button (the green checkmark on the left) to install and activate the mod.
If your game crashes during play or on startup, open the Plugins tab of the manager and make sure that your load order is arranged correctly.
How to Install Mods Manually
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The video above explains how to manually install mods for Fallout 4.
Before Installing any mods, follow the instructions above to back up your game files and enable modding for Fallout 4.
While Nexus Mod manager has been update to support files for Fallout 4, some mods may still require players to install files manually. The best way to avoid errors in this is to read all of the installation instructions carefully before installing any files.
Where to Install Mods[edit]
Fallout 4 Ps4 Mods List
Installing mods manually may seem like a daunting task, but in many cases it's a much simpler job than one might think. Apart from scripting tools (such as the FOSE for Fallout 3 / New Vegas) or lighting overhauls (like Boris Voronstov's ENBseries), almost all of the mod files will be installed into the Data folder of your game's directory. By default, the directory is installed to:
C: > Program Files (x86) > Steam > SteamApps > Common > Fallout 4
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When you've downloaded your mod files, use a file extracter such as WinRar or 7zip to extract the files into the Data folder. If your mod contains plugins, such as a .esp or .esm, simply copy those files into the data folder on their own. If the mod contains loose files - such as a folder lablelled 'Meshes' or 'Strings' or something - copy the entire folder into Data.
Before launching the game, open the Fallout 4 launcher then exit it to activate your mods.
Activating Plugins[edit]
Until the official modding tools for Fallout 4 are released, it is unlikely that the launcher will feature a Data Files tab to configure your mod load order.
In order to ensure that your mods are installed, you'll need to manually check and setup the game's plugin list. This file can be found (by default) in:
C: > Users > [Your Profile] > App Data > Local > Fallout 4
IF YOU CAN'T FIND THE APP DATA FOLDER
By default, this folder is hidden. In Windows Explorer, open the Tools section of the Menu Bar and select Folder Options. In the View tab of that window, under the Hidden Files and Folders section, check the box marked 'Show Hidden Files, Folders and Drives'.
By default, this folder is hidden. In Windows Explorer, open the Tools section of the Menu Bar and select Folder Options. In the View tab of that window, under the Hidden Files and Folders section, check the box marked 'Show Hidden Files, Folders and Drives'.
In the Fallout 4 folder in App Data, open plugins.txt- if your installations were successful, you should see your .esp or .esm files listed beneath Fallout4.esm. If they aren't listed there, manually enter the file names and save the document, then launch the game.
Comments
Fallout 4 and Skyrim players looking forward to using mods on PS4 won’t get the chance any time soon.
According to Bethesda, Sony will not “approve user mods the way they should work.” Because of this, mod support for Fallout 4 or Skyrim Special Edition won’t be available until Sony can “offer proper mod support for PS4.”
Here’s the complete quote from Bethesda:
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“After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4, Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition.
“Like you, we are disappointed by Sony’s decision given the considerable time and effort we have put into this project, and the amount of time our fans have waited for mod support to arrive.
“We consider this an important initiative and we hope to find other ways user mods can be available for our PlayStation audience. However, until Sony will allow us to offer proper mod support for PS4, that content for Fallout 4 and Skyrim on PlayStation 4 will not be available.”
Bethesda said it will provide an update if and when the situation changes.
Earlier this week in an interview with Metro, Pete Hines said mod support for Fallout 4 on PS4 was a priority and the company wanted to add support “as fast as humanely possible.” But, it appears there were too many caveats on Sony’s end, thus the lack of mods for the game or the upcoming Skyrim Special Edition for PS4 which releases on October 28.
What Sony won’t approve or work with in order to add mod support for either game wasn’t provided by Bethesda, but even when preparing for the private beta on PS4, there were a few hurdles Bethesda needed to overcome.
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One issue was the a mod file size limit of 900MB, as opposed to Xbox One’s 2GB. Another issue was memory usage and game performance using PC textures. Bethesda was working with Sony to create “optimal texture exporting support in a future update,” and was also working with Sony on an issue where mod sound files weren’t supported due to the console’s use of a proprietary audio format.
Whether these were some of the issues which resulted in mod support for Fallout 4 and Skyrim being cancelled is not know. Again, because details weren’t provided by Bethesda, but it seems the firm has run into issues during the process almost from the start. Mod support for Fallout 4 was made available on Xbox One.
Just last month, Bethesda said support for mods on PS4 was “still under evaluation” and that it was continuing to work with Sony to solve particular issues. The company had done it’s best to keep those looking forward to the feature as informed as possible, but it was also likely unable to provide specifics at the time.
Those who own an Xbox One have been able to download mods for Fallout 4 since May 31, and with today’s news, it didn’t take long before Xbox UK and Xbox employees started jumping on the news like a hyena on a zebra.
Hopefully, more details as to why mods won’t be supported on PS4 will be provided, but for now, it appears Sony either wasn’t willing to budge on certain aspects in order to allow the feature or there is more to the story than it appears.
'The timetable is fuzzy' for when mods will be available on PlayStation 4, Todd Howard says.
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Today during an E3 2015 presentation, Fallout 4 game director Todd Howard announced that the Fallout 4 Creation Kit, a suite of mod tools for the role-playing game, will be available on PC in early 2016.
Fallout 4 itself launches on November 10.
Howard also cleared up some confusion about Fallout 4 mod support on consoles. During Microsoft's E3 briefing on Monday, Howard announced that mods would be available on Xbox One first, leaving PlayStation 4 owners to wonder if they would ever come to their console.
Now, Howard has confirmed that mods will be available on PS4..eventually. Howard stressed that Bethesda and Microsoft worked together to bring Fallout 4 mods to Xbox One, and said 'the timetable is fuzzy' regarding when mods will come to PS4.
We'll have more on Fallout 4, mods, and other topics related to the RPG later this week from E3 2015.
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- Fallout 4
- E3 2015
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